KENZO
Brief: Design a future vision for a comprehensive health and wellness program for high school students that schools may implement and monitor on their own.
Timeline: 12 weeks
Brief: Design a future vision for a comprehensive health and wellness program for high school students that schools may implement and monitor on their own.
Timeline: 12 weeks
Tools: Figma, illustrator, photoshop, fusion 360
The Team: Claire Walsh, Isa Blair, Agustin Montalvo
Tools: Figma, illustrator, photoshop, fusion 360
The Team: Claire Walsh, Isa Blair, Agustin Montalvo


Overview
Overview
Objective
Objective
Design a future vision for a comprehensive health and wellness program for high school students that schools may implement and monitor on their own.
Design a future vision for a comprehensive health and wellness program for high school students that schools may implement and monitor on their own.
The Creators
The Creators


Background
Background
The Problem
The Problem
High school students are failing to meet daily physical requirements, at increasing rates. Lack of confidence, academic burden, lack of interest in activity options all contribute significantly to this.
High school students are failing to meet daily physical requirements, at increasing rates. Lack of confidence, academic burden, lack of interest in activity options all contribute significantly to this.
How can we design a system that promotes physical activity as a lifestyle?
How can we design a system that promotes physical activity as a lifestyle?


Introducing the Kenzo Ecosystem
Introducing the Kenzo Ecosystem
Overview
Overview
We designed a three phase system designed to be introduced to high schools in phases to address nation-wide rates of decreasing physical activity.
We designed a three phase system designed to be introduced to high schools in phases to address nation-wide rates of decreasing physical activity.
Goal
Goal
Kenzo seeks to address the root of the issue of student inactivity and provide a holistic solution. It bridges both digital and physical infrastructure, designed to stay with students long beyond the four walls of a classroom.
Kenzo seeks to address the root of the issue of student inactivity and provide a holistic solution. It bridges both digital and physical infrastructure, designed to stay with students long beyond the four walls of a classroom.


01 Interactive Bulletin & App
01 Interactive Bulletin & App


App Goal
App Goal
Join activities. Host activities. Get active.
To create leadership opportunities for students by encouraging them to initiate and join activities. Lack of confidence and fear of being singled out has unfortunately resulted in many high school students avoiding joining sport teams or other organizations. Kenzo empowers students to organize and explore their own interests without performance pressures.
Join activities. Host activities. Get active.
To create leadership opportunities for students by encouraging them to initiate and join activities. Lack of confidence and fear of being singled out has unfortunately resulted in many high school students avoiding joining sport teams or other organizations. Kenzo empowers students to organize and explore their own interests without performance pressures.








Bulletin Goal
Bulletin Goal
When students see what’s happening, they start becoming part of it.
A dynamic digital bulletin that displays a live feed of upcoming activities, directly connected to the app. Projected in key common areas around campus, t sparks conversation among students in common spaces, making school life more visible and engaging. Affordable and easy to implement using existing projectors or screens, it's an economical solution schools can adopt.
When students see what’s happening, they start becoming part of it.
A dynamic digital bulletin that displays a live feed of upcoming activities, directly connected to the app. Projected in key common areas around campus, t sparks conversation among students in common spaces, making school life more visible and engaging. Affordable and easy to implement using existing projectors or screens, it's an economical solution schools can adopt.


02 Interior Spaces
02 Interior Spaces


Goal
Goal
Learn, connect, move.
We designed a high school entrance and central gathering space interior, focusing on dynamic, biophilic and active spaces.
Learn, connect, move.
We designed a high school entrance and central gathering space interior, focusing on dynamic, biophilic and active spaces.






03 Website
03 Website


Goal
Goal
Learn how Kenzo fits your school.
The Kenzo website is designed for educators and stakeholders to explore how the Kenzo model can be seamlessly integrated into their school. Key features include a survey that helps faculty assess how to implement the model within their current resources, along with details on our mission and values, testimonials, space designs, and how the dynamic bulletin works.
Learn how Kenzo fits your school.
The Kenzo website is designed for educators and stakeholders to explore how the Kenzo model can be seamlessly integrated into their school. Key features include a survey that helps faculty assess how to implement the model within their current resources, along with details on our mission and values, testimonials, space designs, and how the dynamic bulletin works.








Kenzo seeks to address the root of the issue of student inactivity and provide a holistic solution. It bridges both digital and physical infrastructure, designed to stay with students long beyond the four walls of a classroom.
Kenzo seeks to address the root of the issue of student inactivity and provide a holistic solution. It bridges both digital and physical infrastructure, designed to stay with students long beyond the four walls of a classroom.
Kenzo seeks to address the root of the issue of student inactivity and provide a holistic solution. It bridges both digital and physical infrastructure, designed to stay with students long beyond the four walls of a classroom.
Process: Journey to Kenzo
Process: Journey to Kenzo































